Team Shape
Line Breaking Shape Game: Switch To Score
Break lines with passes and carries
Team Shape
Possession
Passing
Line Breaking Shape Game: Switch To Score is a 20-minute team shape drill for 10-20 players, suitable for Under 12 to Adults at intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
Back to drill libraryTeam Shape
Possession
Passing
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Switching Play
Decision Making
Duration
20 min
Players
10-20
Pitch size
50 x 40 yards
Ability levels
Intermediate / Advanced
Pitch diagram
Line Breaking Shape Game: Switch To Score — Goalkeeping set-up — serve, save, reset · 50 x 40 yards
Step 1 of 4A point for every pass or carry that beats an opponent's line.
- 1. A point for every pass or carry that beats an opponent's line.
- 2. Goals count double if preceded by two line breaks.
- 3. Six minute games.
- 4. A goal only counts after the ball has been switched from one side of the pitch to the other.
- Cones mark the area
- Full goal
- GK = goalkeeper
- C = coach serving, S = second server
- Ball
- Cones mark the keeper's starting positions
- Dotted arrow = rotation between repetitions
- Keeper distributes back to the server
- Solid arrow = pass, thick = shot, dashed = run / dribble
Objectives
- -Break lines with passes and carries
- -Maintain shape while progressing
- -Recognise when the line is beatable
Setup
- 1Pitch marked into three horizontal zones.
- 2Two teams in a set formation with keepers.
- 3Balls behind both goals.
Coaching instructions
- 1A point for every pass or carry that beats an opponent's line.
- 2Goals count double if preceded by two line breaks.
- 3Six minute games.
- 4A goal only counts after the ball has been switched from one side of the pitch to the other.
Coaching points
- -Receive on the back foot of the opponent
- -Break lines with pace on the pass
- -Support ahead and behind the receiver
- -Recognise when the near side is blocked
- -Change the point of attack with a fast, driven pass
Common mistakes
- -Passing sideways in front of the block
- -Receiver marked before the pass
- -No support after the line break