First Touch

Touch, Turn And Play: Scan and Cue

Combine a controlling touch with a turn

First Touch
Passing
Possession
Premium

Touch, Turn And Play: Scan and Cue is a 14-minute first touch drill for 4-16 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, poles. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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First Touch
Passing
Possession
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Agility Kit
Foundation Phase
Youth Friendly
Adult Suitable
Scanning
Decision Making
Awareness

Duration

14 min

Players

4-16

Pitch size

25 x 12 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Touch, Turn And Play: Scan and Cue123C25 x 12 yards

Touch, Turn And Play: Scan and Cue — Marked area · 25 x 12 yards

Step 1 of 5Worker receives from one end, turns away from the pole and plays to the other end.

  1. 1. Worker receives from one end, turns away from the pole and plays to the other end.
  2. 2. Alternate the turning side each rep.
  3. 3. Rotate after eight repetitions.
  4. 4. The coach shows a colour or number and the receiver must call it before their first touch.
  5. 5. Rotation: Rotate after eight repetitions.
  • Cones mark the area
  • Dashed lines = zones / thirds
  • Ball
  • Poles to dribble / run through
  • C = coach / server
  • Dotted arrow = rotation between repetitions
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Combine a controlling touch with a turn
  • -Play forward after the turn
  • -See the picture before receiving

Setup

  1. 1A channel with a server at each end and poles in the middle third.
  2. 2Workers operate between the poles.
  3. 3Balls at both ends.

Coaching instructions

  1. 1Worker receives from one end, turns away from the pole and plays to the other end.
  2. 2Alternate the turning side each rep.
  3. 3Rotate after eight repetitions.
  4. 4The coach shows a colour or number and the receiver must call it before their first touch.

Coaching points

  • -Check the shoulder before the ball arrives
  • -One touch to turn where possible
  • -Play the forward pass with the head up
  • -Scan over the shoulder as the ball travels
  • -Head up early so the picture is taken pre-touch

Common mistakes

  • -Too many touches in the turn
  • -Turning into the pole
  • -Passing without looking

Where this drill fits

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